ComputeShader
- class moderngl.ComputeShader
Create
- Context.compute_shader(source: str) ComputeShader
Methods
- ComputeShader.run(group_x: int = 1, group_y: int = 1, group_z: int = 1) None
- ComputeShader.get(key: str, default: Any) Union[Uniform, UniformBlock, Subroutine, Attribute, Varying]
- ComputeShader.release() None
- ComputeShader.__eq__(value, /)
Return self==value.
- ComputeShader.__getitem__(key: str) Union[Uniform, UniformBlock, Subroutine, Attribute, Varying]
- ComputeShader.__setitem__(key: str, value: Any)
- ComputeShader.__iter__() Generator[str, None, None]
Attributes
- ComputeShader.glo
- ComputeShader.mglo
- ComputeShader.extra
- ComputeShader.ctx