Texture

class moderngl.Texture

Create

Context.texture(size: Tuple[int, int], components: int, data: Optional[Any] = None, *, samples: int = 0, alignment: int = 1, dtype: str = 'f1', internal_format: Optional[int] = None) Texture
Context.depth_texture(size: Tuple[int, int], data: Optional[Any] = None, *, samples: int = 0, alignment: int = 4) Texture

Methods

Texture.read(*, level: int = 0, alignment: int = 1) bytes
Texture.read_into(buffer: Any, *, level: int = 0, alignment: int = 1, write_offset: int = 0) None
Texture.write(data: Any, viewport: Optional[Union[Tuple[int, int], Tuple[int, int, int, int]]] = None, *, level: int = 0, alignment: int = 1) None
Texture.build_mipmaps(base: int = 0, max_level: int = 1000) None
Texture.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None
Texture.use(location: int = 0) None
Texture.release() None

Attributes

Texture.repeat_x
Texture.repeat_y
Texture.filter
Texture.swizzle
Texture.compare_func
Texture.anisotropy
Texture.width
Texture.height
Texture.size
Texture.dtype
Texture.components
Texture.samples
Texture.depth
Texture.glo
Texture.mglo
Texture.extra
Texture.ctx